All Cave Locations and Rewards in Sons of the Forest

Discover all major cave locations in Sons of the Forest, detailing their access requirements, key loot like the Rebreather, Shovel, and Rope Gun, and the primary threats found within each system.

All Cave Locations and Rewards in Sons of the Forest β€” illustration

The Sons of the Forest features numerous cave systems crucial for progression, offering essential tools, armor, and story items. Key caves and their primary rewards include Cave A (Coastal) for the Rebreather and Stun Gun, Cave B (Rope Gun) for the Rope Gun, and Cave C (Shovel) for the Shovel. These items are vital for unlocking further areas and advancing through the game’s narrative.

Major Cave Systems Overview

The peninsula’s underground network is extensive, ranging from shallow entrance caves to extreme environments like Lava Caves and Mutant Nests. Each system presents unique challenges and rewards, making proper preparation critical for survival. Caves are generally categorized by their depth and danger level, from relatively safe Entrance Caves to dangerous Mutant Nests and Crystal Caves with structural instability.

The following table outlines the major cave entrances, their locations, required tools, and key loot. This information is current as of June 22, 2026.

CaveLocationRequired ToolsKey LootDifficulty
A – Rebreather CaveNortheastern shoreline, near beachNoneRebreather, Stun Gun, Artifact Piece, Leather Jacketβ˜…β˜†β˜†β˜†β˜†
B – Rope Gun CaveWestern forest slope, near crash siteNoneRope Gun, Cross, Artifact Pieceβ˜…β˜…β˜†β˜†β˜†
C – Shovel CaveConfluence of two rivers, below mountainsRebreather, Rope GunShovel, Flashlight Attachment, Wetsuitβ˜…β˜…β˜…β˜…β˜†
D – Lake / Cultist CaveRocky wall near large lakeRebreatherAncient Armor, Rifle (upper body), Artifact Piecesβ˜…β˜…β˜…β˜†β˜†
E – Hell CaveBeneath Luxury Bunker, behind bathtubGolden Armor (end-game) or story triggerGolden Cube, Story Items, Demon Bossβ˜…β˜…β˜…β˜…β˜…
F – Climbing CaveNorthern cliffs, via rope sectionsRope Gun or climbing gearRope supplies, meds, ammo, Schematic – Item Plating, Pick Axe, Artifact Pieceβ˜…β˜…β˜…β˜†β˜†
G – Hidden / Artifact CaveNortheast island, fishing village, decayed hutAxe (to break planks)Blueprint – Grind Trap, Artifact Piece, Crossbow Boltsβ˜…β˜†β˜†β˜†β˜†

Cave A, the Rebreather Cave, is an early-game objective, providing the Rebreather necessary for underwater exploration and access to other flooded caves. Cave B, the Rope Gun Cave, grants the Rope Gun, essential for traversing zipline gaps. The Shovel Cave (Cave C) is a critical progression point, as the Shovel is required to dig up bunker hatches. The Lake/Cultist Cave (Cave D) offers significant mid-to-late-game rewards, including Ancient Armor pieces and a Rifle part. The Hell Cave (Cave E) serves as the final cave, leading to one of the game’s endings and featuring a demon boss. Caves F and G offer additional resources, blueprints, and collectibles, with Cave G being notable for the Grind Trap blueprint.

Essential Cave Exploration Gear

Successful cave expeditions require careful preparation and the right equipment to navigate hazards and combat mutants. Without proper gear, even shallow caves can pose significant threats.

ItemPurposePriorityAlternative Options
Light SourceVisibility in complete darknessCriticalTorch, flashlight, glow stick, helmet light
WeaponDefense against cave dwellersCriticalModern firearm, crafted bow, melee weapon
RopeVertical navigation, emergency escapeHighClimbing axe, grappling hook, ladder
Medical SuppliesInjury treatment, mutant contaminationHighFirst aid kits, herbs, bandages
Oxygen SupplyDeep cave breathing, toxic gas areasMediumRebreather, gas mask, ventilation timing
Mapping ToolsNavigation, backtracking, marking routesMediumGPS, chalk, glow markers, notepad
Food & WaterSustenance for extended explorationMediumRations, purification tablets, emergency supplies

A reliable light source is paramount, as many caves are pitch black. Weapons are crucial for defending against the various cave-dwelling mutants. The Rope is indispensable for vertical movement and emergency exits, especially in caves like the Climbing Cave. Medical supplies are vital for recovering from combat and environmental damage. The Rebreather, found in Cave A, is a key item for accessing flooded sections and deeper caves. Mapping tools help prevent getting lost in complex systems, and sustenance ensures you can endure longer expeditions.

Cave Loot Classification

Loot found within the caves is categorized by its rarity and typical location, guiding players on where to find specific items. Understanding this classification helps prioritize exploration based on desired rewards.

TierLoot ExamplesSpawn FrequencyTypical Locations
CommonBasic tools, canned food, minor medical suppliesVery HighEntrance areas, surface caves
UncommonAmmunition, better tools, crafting materialsHighIntermediate caves, side passages
RareWeapons, armor pieces, key itemsMediumBurial chambers, mutant nests
EpicUnique weapons, story-critical items, rare artifactsLowBoss areas, deepest chambers
LegendaryEnd-game equipment, unique mutations, ultimate resourcesVery LowSecret chambers, final caves

Common loot is abundant in the initial sections of most caves, providing basic survival items. Uncommon items, such as ammunition, are more prevalent in intermediate cave systems. Rare items, including weapons and armor pieces like the Ancient Armor from Cave D, are typically found in more dangerous areas like burial chambers or mutant nests. Epic and Legendary items are reserved for boss encounters, the deepest parts of caves, or specific story-critical locations such as the Hell Cave (Cave E), which contains the Golden Cube.

Cave-Specific Dangers and Mutants

Cave systems in Sons of the Forest are fraught with environmental hazards and unique mutant types, requiring specific strategies for survival. These dangers escalate with cave depth and complexity.

Cave-Specific Mutant TypesCounter Strategy
πŸ•·οΈ Cave CrawlersWatch ceilings, use area lighting, quick melee attacks
πŸ‘‚ Echo LocatorsStealth movement, silent weapons, distraction items
πŸ§ͺ Toxic SpittersRanged weapons, cover utilization, gas masks
πŸ¦‡ Cave FliersShotguns, area denial, back-to-wall positioning

Cave Crawlers are often found clinging to ceilings and ambush unsuspecting explorers; vigilance and area lighting are key. Echo Locators, being blind, rely on sound, so silent movement is crucial to avoid detection. Toxic Spitters require maintaining distance and utilizing cover due to their corrosive acid attacks. Cave Fliers, encountered in larger chambers, are best dealt with using shotguns or by positioning yourself against a wall to limit attack angles.

Environmental hazards also present significant threats:

HazardIdentificationSurvival StrategyEmergency Response
Cave-InsLoose rocks, cracking sounds, dust fallsAvoid unstable areas, support ceilingsQuick escape, protective positioning
FloodingWater sounds, damp walls, rising waterMonitor water levels, know escape routesSwim to air pockets, use rebreather
Toxic GasDiscolored air, breathing difficultyGas masks, ventilation timingImmediate retreat, oxygen administration
Extreme TemperaturesSteam/ice formations, temperature gaugesThermal clothing, timed exposureEmergency shelter, temperature regulation
RadiationGeiger counter readings, glowing materialsRadiation suits, limited exposureDecontamination, medical treatment

Cave-ins are indicated by visual and auditory cues; avoiding unstable areas is the best defense. Flooding requires constant awareness of water levels and knowing escape routes, with the Rebreather being essential for navigating submerged sections. Toxic gas areas necessitate a gas mask or careful timing of ventilation. Extreme temperatures demand appropriate thermal clothing, while radiation zones require radiation suits and limited exposure to minimize harm. Always save your game before entering a new cave, as some systems can be long and dangerous with no safe save points inside.

FAQ

Which caves are essential for story progression? Cave A (Rebreather Cave), Cave B (Rope Gun Cave), and Cave C (Shovel Cave) are critical as they provide tools necessary to unlock further areas and advance the main storyline. The Hell Cave (Cave E) is the final cave leading to one of the game’s endings.

What is the most dangerous cave in Sons of the Forest? The Hell Cave (Cave E) is considered the most dangerous, featuring lava tunnels, multiple waves of mutants, and a demon boss. The Shovel Cave (Cave C) is also noted as one of the longest and most dangerous due to flooded corridors and numerous mutants.

Where can I find the Shovel? The Shovel is found in Cave C, located near the confluence of two rivers below mountain slopes. You will need both the Rebreather and the Rope Gun to access this cave.

Do I need a Rebreather for all caves? No, but the Rebreather (found in Cave A) is required for full exploration of several caves, including the Shovel Cave (Cave C) and the Lake/Cultist Cave (Cave D), as it allows you to navigate flooded sections.

Are there any caves with unique blueprints? Yes, Cave G (Hidden/Artifact Cave) contains the blueprint for the Grind Trap, a powerful defensive item. Cave F (Climbing Cave) provides a schematic for Item Plating.