Sons of the Forest: All Cave Locations and Loot Guide

Discover all cave locations and their key loot, including essential tools like the Rebreather, Rope Gun, and Shovel, as of June 22, 2026.

Sons of the Forest: All Cave Locations and Loot Guide — illustration

Sons of the Forest features numerous cave systems crucial for progression, offering vital tools, armor, and story items. Key caves include the Rebreather Cave (Coastal, A), Rope Gun Cave (B), Shovel Cave (C), Lake/Cultist Cave (D), Hell Cave (E), Climbing Cave (F), and Hidden/Artifact Cave (G). These caves provide essential equipment like the Rebreather, Rope Gun, and Shovel, which unlock further areas and story progression.

Cave Systems Overview

The peninsula on Sons of the Forest contains a variety of interconnected cave systems, each presenting unique challenges and rewards. These caves are categorized based on their depth, danger, and the type of loot they offer. Understanding this classification helps players prepare for expeditions and prioritize exploration.

ClassificationDescriptionTypical Loot
Entrance CavesShallow, relatively safe caves near the surface, good for beginners.Basic tools, canned food, minor medical supplies
IntermediateDeeper systems with moderate dangers, requiring basic equipment.Ammunition, better tools, crafting materials
Burial CavesAncient burial sites with ceremonial loot and heightened activity.Ancient artifacts, ceremonial weapons, gold idols
Lava CavesExtreme environments with unique resources and thermal hazards.Unique resources (not specified), end-game equipment
Crystal CavesMineral-rich caves with valuable crystals but structural instability.Valuable crystals (not specified)
Mutant NestsHeavily infested caves serving as mutant breeding grounds, extreme danger.Critical story items, rare artifacts

This tiered system helps players understand the progression of difficulty and the types of resources they can expect to find. Common items are found frequently in entrance areas, while rare and epic loot, including unique weapons and story-critical items, are typically located in deeper chambers or boss areas. Legendary items, such as end-game equipment and unique mutations, are reserved for very low-frequency spawns in secret or final caves.

Major Cave System Directory

Seven major cave systems are identified across the island, each with specific locations, access requirements, and critical loot. These caves are essential for game progression, providing tools and items necessary to unlock further areas and advance the main story.

CaveLocationRequired ToolsKey LootHazards
ANortheastern shoreline, near the beach.NoneRebreather, Stun Gun, Artifact Piece, Leather JacketWater tunnels, shark
BWestern forest slope near the crash site.NoneRope Gun, Cross, Artifact PieceMutants (including Sluggy)
CNear the confluence of two rivers, below mountain slopes.Rebreather, Rope GunShovel, Flashlight Attachment, WetsuitFlooded corridors, mutants, zipline traversal
DHidden along a rocky wall near the island’s large lake.RebreatherAncient Armor pieces, Rifle (upper body)Narrow corridors, humanoid mutants
EBeneath the Luxury Bunker, behind a bathtub in the Puffton quarters.Golden ArmorGolden Cube, Story Items, Demon bossLava tunnels, multiple waves of mutants
FIn the northern cliffs, accessible via rope sections.Rope Gun (may require)Schematic – Item Plating, Pick Axe, Artifact Piece, Rope supplies, meds, ammoVertical shafts, cliff mutants
GNortheast side of the island, near the abandoned fishing village.None (axe for planks)Blueprint – Grind Trap, Artifact Piece, Crossbow Bolts, CachesTight spaces, light mutants

Cave A, the Rebreather Cave, is crucial for accessing underwater sections and later caves, despite its dark entrance and potential shark encounter. Cave B, the Rope Gun Cave, allows for zipline traversal, which is vital for reaching the Shovel Cave. Cave C, the Shovel Cave, is particularly important as it unlocks access to bunker hatches and further story areas, but it is one of the longest and most dangerous. Cave D provides significant mid-to-late game armor and a rifle piece. Cave E, the Hell Cave, represents the game’s finale, requiring Golden Armor and presenting extreme hazards like lava and multiple mutant waves. Cave F is optional but good for resource runs, while Cave G offers the Grind Trap blueprint and additional lore.

To efficiently progress through Sons of the Forest, a specific sequence of cave exploration is highly recommended. This order ensures that players acquire necessary tools and items that unlock access to subsequent, more challenging areas.

  1. Cave A – Rebreather Cave (Coastal): This should be the first priority. Located on the northeastern shoreline, it requires no prior tools. The main loot, the Rebreather, is essential for exploring underwater sections and gaining access to other caves. Additionally, it provides a Stun Gun.
  2. Cave B – Rope Gun Cave: Found on a western forest slope near a crash site, this cave also requires no prior tools. The Rope Gun obtained here is critical for traversing zipline gaps, which are necessary to reach the Shovel Cave. Be prepared for mutants, including a Sluggy, which can be cleared with crafted Molotovs.
  3. Cave C – Shovel Cave: Located near the confluence of two rivers, this cave demands both the Rebreather and Rope Gun. The Shovel is a key progression item, as it allows players to dig up bunker hatches and access crucial story areas. This is one of the longest and most dangerous caves, so saving outside is advised.
  4. Cave D – Lake / Cultist Cave: Situated along a rocky wall near the large lake, this cave requires the Rebreather for full exploration. It yields Ancient Armor pieces and a part of the Rifle, making it valuable for mid-to-late game combat and armor collection. Expect narrow corridors and humanoid mutants.
  5. Cave F – Climbing Cave: Found in the northern cliffs, this cave may require the Rope Gun or climbing gear for access. While optional for main story progression, it’s excellent for resource runs, providing rope supplies, meds, and ammo. It also offers a Schematic – Item Plating and a Pick Axe.
  6. Cave G – Hidden / Artifact Cave: Located on the northeast side of the island near an abandoned fishing village, this cave’s entrance is hidden inside a decayed wooden hut. Smash the planks with an axe to enter. It provides the Blueprint – Grind Trap, a powerful defensive item, along with an Artifact Piece and crossbow bolts.
  7. Cave E – Hell Cave (Final): This is the ultimate cave, located beneath the Luxury Bunker, accessible only in the end-game. It requires the Golden Armor or a specific story trigger. This cave leads to the game’s finale, featuring the Golden Cube area and a Demon boss. Bring maximum armor and supplies, as there’s no turning back once inside.

This sequence ensures that players acquire necessary tools in a logical order, minimizing backtracking and maximizing efficiency in their exploration of the island’s dangerous underground network.

Essential Gear and Hazards

Successful cave exploration in Sons of the Forest hinges on proper preparation, particularly regarding essential gear and an understanding of the specific hazards found underground.

Mandatory EquipmentPurposePriorityAlternative Options
Light SourceVisibility in complete darknessCriticalTorch, flashlight, glow stick
WeaponDefense against cave dwellersCriticalModern firearm, crafted bow, melee
RopeVertical navigation, emergency escapeHighClimbing axe, grappling hook, ladder
Medical SuppliesInjury treatment, mutant contaminationHighFirst aid kits, herbs, bandages
Oxygen SupplyDeep cave breathing, toxic gas areasMediumRebreather, gas mask
Mapping ToolsNavigation, backtracking, marking routesMediumGPS, chalk, glow markers
Food & WaterSustenance for extended explorationMediumRations, purification tablets

Beyond basic equipment, players will encounter specific mutant types adapted to cave environments. Cave Crawlers are spider-like mutants that drop from ceilings; watching ceilings and using area lighting helps counter them. Echo Locators are blind but use sound; stealth movement or silent weapons are effective. Toxic Spitters are ranged attackers that spit acid, requiring distance and cover. Cave Fliers are winged mutants that attack from multiple angles, best countered with shotguns or area denial.

Environmental hazards are also prevalent. Cave-ins are indicated by loose rocks and cracking sounds, requiring players to avoid unstable areas and quickly escape. Flooding is signaled by water sounds and damp walls; monitoring water levels and knowing escape routes is crucial, with rebreathers useful for swimming through submerged sections. Toxic gas areas are identified by discolored air and breathing difficulty, necessitating gas masks or immediate retreat. Extreme temperatures, marked by steam or ice, require thermal clothing and emergency shelter. Radiation, detected by Geiger counter readings, demands radiation suits and decontamination. Always save before entering a cave, as some lack safe exits or save spots inside. Using GPS markers for entrances is also a good practice.

FAQ

What is the most important cave to find first? The Rebreather Cave (Cave A) is the most important first cave, as it provides the Rebreather, which is essential for accessing underwater sections and subsequently, other crucial caves.

Which cave provides the Shovel? The Shovel is found in the Shovel Cave (Cave C), which requires both the Rebreather and the Rope Gun to access and navigate.

Are there any caves that don’t require tools to enter? Yes, both the Rebreather Cave (Cave A) and the Rope Gun Cave (Cave B) can be entered without any prior tools. The Hidden/Artifact Cave (Cave G) also doesn’t require tools beyond an axe to break planks.

What is the purpose of the Rope Gun? The Rope Gun allows players to traverse zipline gaps, which are necessary to reach certain areas, including the Shovel Cave.

Where is the final cave located? The final cave, known as the Hell Cave (Cave E), is located beneath the Luxury Bunker, specifically behind a bathtub in the Puffton quarters. It requires the Golden Armor or a specific story trigger to enter.

What kind of hazards should I expect in caves? Cave hazards include various mutant types (Cave Crawlers, Echo Locators, Toxic Spitters, Cave Fliers), environmental dangers like cave-ins, flooding, toxic gas, extreme temperatures, and radiation.

What is the best way to prepare for a cave expedition? Always bring a light source, a weapon, rope, medical supplies, and food/water. For deeper or more dangerous caves, an oxygen supply (Rebreather/gas mask) and mapping tools are highly recommended. Saving before entering is also crucial.